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Priestをお気に入りに追加 Priestのリンク #bf Amazon.co.jp ウィジェット Priestの報道 Judas Priest (ジューダス・プリースト)|関連グッズ - TOWER RECORDS ONLINE - TOWER RECORDS ONLINE JUDAS PRIEST、結成50周年を祝うCD42枚組マンモス級ボックス・セットが全世界3000セット限定発売決定!1CDハイライト盤も同時リリース! - 激ロック ニュース JUDAS PRIEST、名盤『Painkiller』30周年記念し表題曲「Painkiller」の新リリック・ビデオ公開! - 激ロック ニュース CERAMICK Mark Gonzales “PRIEST”|MEDICOM TOY - Web Magazine OPENERS(ウェブマガジン オウプナーズ) - OPENERS Late of The PierのSam Dustによるソロプロジェクト・LA Priestの最新作『GENE』より“Rubber Sky”のMVが公開! - Qetic 無法司祭シム『Priest Simulator』トレイラー映像公開!賄賂・暗殺・悪魔射殺までなんでもアリ - Game*Spark あなたの名前がJUDAS PRIEST風ロゴに!ニュー・アルバム『Firepower』リリース記念しロゴ・メーカー Judas Priest Name Generator スタート! - 激ロック ニュース JUDAS PRIEST、Glenn Tipton(Gt)のパーキンソン病を公表 - TOWER RECORDS ONLINE - TOWER RECORDS ONLINE Priestとは Priestの36%は成功の鍵で出来ています。Priestの34%はハッタリで出来ています。Priestの30%は怨念で出来ています。 Priest@ウィキペディア Priest Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ Priest このページについて このページはPriestのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるPriestに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
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Table of Contents •About Me •Introduction to the Guide •Talents •Need-To-Know About Spells •Keeping Your Raid Up •Gearing Up •Interface •How-To-Do-Encounters as a Disc Priest •Miscellaneous •Further Reading •Credits •Endnote About Me I m just a WoW player going by the forum name Amples, character name s Nevermourn, and I m a Discipline Priest player in Frostwolf with a PvE mindset. If you re looking for credentials, then I could say that I m a proud member of the endgame guild Mutual Hatred. I ve help in killing (and farming) LK10 and LK25 with the great people there. Also, I currently don t have a life D My current gears and spec, just in case Molten armory gets disabled again. Introduction to the Guide Ever been kicked out because of being a Discipline Priest? Because of having 2-3k or even less HPS in ICC gear? Because of the stigma that Discipline Priests are for PvP only? Because of this, because of that? Don t worry, I m with you. This is intended for newbs to the spec, and I intend for this guide to help people see what a Discipline Priest actually does in raids. Sure, we don t heal as well as our Holy counterparts, but we re not raiding to heal at all. We will never rank high in healing meters, but we ve got our own nifty ways to keep the raid alive. Also, despite the bugs around us, we can perform well. We re not tank healers, because Holy Paladins are infinitely better for the job. However, we ve got awesome tools (some are instant-cast) to help out raid members in distress. So our role is a raid-supporter*. Interested? Then read on. *Raid-supporter because we re not really raid healers. Sure, we re tossing a few Penances and Flash Heals here and there, but we re primarily Shielding people and we leave the AoE healing to those Druids/Shaman/Holy Priests. So what exactly does a Discipline Priest bring to a raid? •Renewed Hope (raidwide 3% damage reduction) •Pain Suppression (external survival CD) •Power Infusion (DPS/HPS CD) •Spammable Power Word Shield (also acts as a DPS/HPS booster due to the removal of casting/channeling time lost from damage) •Burst Healing through Power Word Shield+Penance+necessary Flash Heals •Decent single-target healing+shielding thanks to Divine Aegis •Large longevity (Rapture, Meditation, and Shadowfiend/Hymn of Hope if necessary) •Faster Mass Dispels (very useful in some fights, like Faction Champions when there s a Shaman using Heroism) Talents We can safely say that a Priest s Discipline talent tree would vary very little from one player to another, as our tree is bottom-heavy. Also, dipping in Holy makes us do better in our role, and that is raid survival through absorption and damage reduction (Inspiration on a Tank definitely helps!). Example Discipline Priest Talent Build Honestly, I had 7 free talent points to spend, so in the example above, I placed them on Improved Flash Heal, Focused Will, and Desperate Prayer. Feel free to spend those points wherever you want, whether it be Spell Warding+Healing Focus (making it 55/16/0) or somewhere else. As long as you reach Inspiration in the Holy tree, and you fill up tiers 8-11 of your Discipline Tree, then it is good. Spoiler Need-To-Know About Spells •Power Word Shield Gives an absorption shield to a targeted ally. Shield scales with your Spell Power, and target s armor/spell resistance, whichever is applicable to the incoming damage. Meaning, it would last longer if you put it in a tank, because he/she has better armor than most others (while avoiding some physical attacks as well). Also, if you re faced with spell damage, and you have talent points in Spell Warding, the Shield will last longer on you than on others without resistances. Has a spell power coefficient of 80.57%, although Molten seems to use different values at the moment. More into shielding on the next section. •Penance Heals a target instantly, and every second for two seconds. It has a missile, though (albeit, a very fast one), so I recommend using a Shield before Penance if the target is really low on health. Has a total spell power coefficient of 160.86%, and 53.62% per tick (compared to the 80.57% of Flash Heal, and 161.14% of Greater Heal). Does not consume Borrowed Time buff (as with all other instant spells). •Inner Focus Makes your next spell free cast, and increases its critical chance by 25%. You could have it in a macro with Divine Hymn, but I wouldn t recommend it because it is still bugged. Instead, I ve been using it on my Greater Heal, so that it doesn t hurt my mana that much, while having a hopefully bigger bubble from Divine Aegis (make sure you put the script removing error messages in your macro, though!). You could also use it on Penance, or Prayer of Healing. •Pain Suppression 40% damage reduction for anyone you wish. Using it depends on the encounter, the available cooldowns the tank has, and the time when the tank actually needs the extra damage reduction. The best way to learn it is to play a tank yourself, but having voice communication with your tank(s) will also do. •Power Infusion Boosts spell casting speed, and reduces mana costs by 20% for 15 seconds. Usually, this is used in the highest DPS caster, but it works better on some than on others (Affliction Warlocks and Shadow Priests gain more mileage with it for example). However, when everyone is a pinch because of huge raidwide damage, this is best cast on a Restoration Shaman/Holy Priest. Why them? Because they have group heals with casting times. Shaman are better because Chain Heal is a smart heal and is spammable, unlike Circle of Healing which has a cooldown. This spell has a short cooldown, so you ll get to use it two or more times in a single fight. Good targets for PI are Shadow Priests (all times), Affliction Warlocks (all times, but better on BL/Heroism and Eradication procs or on Drain Soul phase), Demonology Warlocks (35% boss HP), and Arcane Mages (when their mana pool is still high and they re using 4x AB AM). Balance Druids are also good PI targets, when coincided with a Lunar Eclipse (personally I prefer to toss it on another caster, though, as watching his Lunar proc troubles me more). Right now, Power Infusion stacks with Bloodlust/Heroism, when it should not. •Shadowfiend/Hymn of Hope Your primary mana regen abilities. Shadowfiend is best used if you re at 50% mana or so, but it is even better when used at around 30% and combined with Hymn of Hope (Hymn of Hope "lends" you some more max mana, and Shadowfiend works off your current max mana pool, so you could recover 70-80% of your max mana after that). Keeping Your Raid Up Power Word Shield is your bread-and-butter spell. It is so important to learn when and how to use it, and that is something that comes with experience. Also, Penance has a 8-second cooldown, so timing it is also essential. Flash Heal, Binding Heal, Renew, Greater Heal, Prayer of Mending, and Prayer of Healing each have their own places as well, depending on the situation. Raid Priorities 1.Target near-death and taking damage? Shield him, then cast Penance to the rescue! 2.Target near-death but no predictable damage incoming? Shield him, then leave a Flash Heal+Renew if it s not so urgent, or let the incoming heals patch him up (there s always got to be some incoming heal). 3.Target medium health with predictable damage incoming? Shield+PoM him. 4.Seeing raidwide damage coming (such as Whiteout)? Shield as many as possible; prioritize healers, then preferably the better DPS (just use your gut feeling here), then everybody else. 5.Target medium health with no predictable damage incoming? Give him a Renew/Flash Heal and let others patch him up. 6.Got a GCD to spare? Then cast Shield or PoM on random raid members. We will never know, but it might go a long way towards the survival of the raid. 7.Everybody at a crappy situation and your AoE healers can t keep up? Shield+Inner Focus+Divine Hymn (for BT buff) to help them, or continue Shield-spamming everybody. Your call. Also remember •Tank having trouble thanks to enrage or something? Pain Suppression on him, and if it s not enough, then Shield/Penance him to help your tank healer catch up. •No one in dire need of a shield/heal? Cast Power Infusion on your best caster DPS, or if you re having trouble with heavy AoE, then use it on a RShaman/HPriest. •Also keep Prayer of Mending on CD. It really helps in every encounter with AoE damage. If somehow, you re being designated as a healer in those dungeons... then cast Flash Heals on the tank as well as the mandatory pre-Shielding+PoM (casting Shield before pulling; pulling when Weakened Soul wears off). Save your Shield/Penance when the tank takes spike damage. Shielding your party goes a long way, and PoH will see more use here. If you re tank healing in raids, boss damage can be severe for Flash Heal alone to handle, so you should cast Penance and Power Word Shield on CD (while filling up with Prayer of Mending, Renew, Flash Heal, and Greater Heal). Try getting more Haste and Crit (without gimping Spell Power), because you ll be relying on Divine Aegis for extra absorbs. A Discipline Priest s HPS output is generally too small for heroic raid bosses, even while taking into account your absorbs. Gearing Up The stats that we re looking the most is Spell Power because of the very good scaling that your Shields receive from it (and all those talents). So we re gonna stack it wherever possible, i.e. gems, enchants, flasks, etc. That is considering if you re exclusively shield spamming (and even if you re tank healing, having all Runed Cardinal Rubies is still good). Next in consideration would be Haste. Discipline Priests have a low GCD cap (Haste soft cap) with complete raid buffs and Borrowed Time up (see misc. section), so too much Haste is pointless if you re purely Shield-spamming. Also, that Penance would be coming in fast enough with BT. However, if you re healing tanks, you ll want more Haste, because you can only shield a tank every 15 seconds. Also, you could deliver that Penance/Flash Heal even faster, which is definitely useful in 10-mans, and mechanics in which your Shields are really that necessary (*cough* Infest *cough*). Now, as for Critical Strike. I ve been blabbering about it before, and about Divine Aegis and Inspiration feeding off it. Crits are good, however, if you re primarily Shield-spamming, then Crits are below-average (sure they provide some extra oomph here and there via Divine Aegis). Gemming for crit is bad, because SP is way better for Shield-spammers (Crit is a distant second). If you re a healer, though (which is probably what you re not doing in 25-mans), then crits are decent. You would be choosing between Spirit/MP5 and Critical Strike Rating in gear anyways, so I suggest you take Spirit until you have no mana problems. You ll want more Critical Strike if you re tank healing, because you ll be relying on fast heals with Divine Aegis. I didn t say that getting Crit from items is pointless, it s just that SP and Haste (before GCD cap) take higher priority than Critical Strike in itemization. For Intellect, you d ideally want to have as much as possible, seeing that Rapture, Hymn of Hope s mana bonus, Shadowfiend, Replenishment, and Mana Tide from a resto Shaman are all based on maximum mana pool. Also more mana=more Shield spam. It s way hotter than Spirit/MP5 because we don t have Holy Concentration and Spiritual Guidance. Normally, you d not want to gem for it, but since Rapture activating on simultaneous shields is not working here, you might want to put a few Intellect gems here and there on good socket bonuses (at the +9 SP sockets if you could help it). As for Spirit and MP5, itemization usually lets you choose between 2 Spirit and 1 MP5. I recommend going for MP5 (I bought my cloak absentmindedly, though), even for Humans. MP5 gives slightly more mana while casting than Spirit (Spirit has its uses on fights like Sindragosa, though). However, Spirit scales better thanks to GBoK, while MP5 doesn t (while being usable on a Holy/Shadow offspec). If your mana is still bleeding (which shouldn t be happening when Rapture gets fixed), then gemming a few into Spirit/MP5 is useful. Although if your mana is fine already, rolling for more Haste/Crit is more useful. If you ve got scrolls, I suggest you use Scroll of Intellect VIII or Scroll of Stamina VIII, depending on your mana needs. Flask should be Flask of the Frost Wyrm, however, you could settle for Elixir of Mighty Thoughts+Guru s Elixir or Flask of Pure Mojo if your mana is bleeding. General Stat Priorities Fresh 80 Dungeon Healing SP (which would come naturally from gear) ≥ Spirit/Intellect/MP5 to get the job done Haste Crit Endgame 10-man Shielding/Healing SP Haste Crit Intellect MP5/Spirit Endgame 25-man Shielding/Healing SP Haste (until soft cap) Crit Haste Intellect MP5/Spirit Reasoning 1. For fresh 80s and for 10-mans, you d prefer more Haste, because depending on your partner (on 10s), you might be healing more than usual. Haste on Flash Heals without Borrowed Time buff is appreciated. 2. For 25-mans, you d be shielding more, only healing with Penance when needed. Your main tool is Power Word Shield, and other than SP, Crit buffs it because the Glyph healing is capable of doing critical heals. Don t lose sleep over getting Haste gear instead of Crit ones, though. Although for a typical boss fight, Divine Aegis (mostly from Glyph of PW S crit heals) ranks a distant second from my healing+absorbs meter, around 20-30% of my absorbs with PW S. 3. Of course, if your mana is going dry despite those Shadowfiends/Innervates/Hymns/Mana Tides, going for more Intellect/Spirit/MP5 is recommended. For Enchantments Head Arcanum of Burning Mysteries/Arcanum of Blissful Mending Shoulder Greater Inscription of the Storm/Greater Inscription of the Crag (Master s Inscription of the Storm/Master s Inscription of the Crag for Scribes) Back Greater Haste (Lightweave Embroidery is an option for Tailors, however, the unpredictability of the effect makes the Haste better in my book. Darkglow Embroidery is another Tailor-only option for mana, equivalent to 25 MP5) Chest Either Exceptional Mana, Major Spirit, or Powerful Stats Wrist Superior Spellpower (Fur Lining - Spell Power for Leatherworkers) Gloves Exceptional Spellpower (Hyperspeed Accelerators for Engineers who prefer the Haste-on-demand). Legs Brilliant Spellthread (Sanctified Spellthread for Tailors). Boots Tuskarr s Vitality (Nitro Boosts is also an option for those who prefer the MS-on-demand). Ring Spellpower for Enchanters. Weapon Greater Spellpower if you use a Staff, or Mighty Spellpower if you use a MH+OH combo. For Shield-spammers, best-case-scenario gems should be Red - Runed Cardinal Ruby Blue - Runed Cardinal Ruby Yellow - Runed Cardinal Ruby If you feel like your mana is bleeding, then use one or more of the following Purified Dreadstone Royal Dreadstone Luminous Ametrine Dazzling Eye of Zul Seer s Eye of Zul For those who are more into tank healing than raid shielding (what, you ve got no HPala or something?), I recommend inserting a few Quick King s Amber or Reckless Ametrine in yellow sockets. You usually would want to save your Shield in bad situations, and thus, you would be relying more often on Flash Heal (which is more mana-efficient due to talents+glyph). More Haste on those is appreciated. I highly suggest skipping socket bonuses for the best-case-scenario gemming, except for the head slot (which provides +9 Spell Power). Put a Sundered Eye of Zul, Energized Eye of Zul or Dazzling Eye of Zul in there to satisfy socket bonuses and activate Insightful Earthsiege Diamond. Choose whether you need the Intellect from Dazzling EoZ, more crit rating from Sundered EoZ, or more haste from Energized EoZ. As for Major Glyphs, Penance and Power Word Shield glyphs are must-haves. Third major glyph is up to you (toss-up between Flash Heal, Renew, or Prayer of Healing, depending on how often you use those aforementioned, while Glyph of Hymn of Hope is great for mana, and you can actually spare the glyph spot for it, unlike our Holy counterparts). For minor, get whatever you want; I recommend Shadowfiend (and Levitate for flying through a pack of opposing faction members camping the entrance of ICC p). Items that you should shoot for (first one is recommended, the rest are alternatives; Heroic versions if you can get those) Head Sanctified Crimson Acolyte Hood (T10 Healer Set) Neck Holiday s Grace (Rotface 25) or Blood Queen s Crimson Choker (Blood Queen Lana thel 25) or Bone Sentinel s Amulet (Lord Marrowgar 25) Shoulders Sanctified Crimson Acolyte Shoulderpads (T10 Healer Set) Back Drape of the Violet Tower (Emblem of Frost Quartermaster) or Frostbinder s Shredded Cape (Valithria Dreamwalker 25) or Greatcloak of the Turned Champion (Deathbringer Saurfang 25) or Cloak of Burning Dusk (Halion 25) Chest Sanctified Crimson Acolyte Robe (T10 Healer Set)* Wrists Bracers of Fiery Night (Halion 25) or Death Surgeon s Sleeves (Rotface 25) Hands Sanctified Crimson Acolyte Gloves (T10 Healer Set) Waist Crushing Coldwraith Belt (Lord Marrowgar 25) or Lingering Illness (Festergut 25) or Circle of Ossus (Emblem of Frost Quartermaster) Legs Sanctified Crimson Acolyte Leggings (T10 Healer Set)* Feet Plague Scientist s Boots (Festergut 25) or Sandals of Consecration (Item Level 264 Crafted) Ring 1 Ashen Band of Endless Wisdom (The Ashen Verdict - Exalted) Ring 2 Marrowgar s Frigid Eye (Lord Marrowgar 25) or Ring of Maddening Whispers (Lady Deathwhisper 25) or Incarnadine Band of Mending (Blood Prince Council 25) Trinket 1 Glowing Twilight Scale (Halion 25) for throughput or Purified Lunar Dust (Emblem of Frost Quartermaster) Trinket 2 Solace of the Defeated/Fallen (Lord Jaraxxus 25) or Sliver of Pure Ice (Lord Marrowgar 10) Main Hand Royal Scepter of Terenas II (Lich King 25) or Frozen Bonespike (Lord Marrowgar 25) Off Hand Shadow Silk Spindle (Blood Prince Council 25) or Sundial of Eternal Dusk (Sindragosa 25) Wand Nightmare Ender (Valithria Dreamwalker 25) or Corpse-Impaling Spike (Rotface 25) Ring of Rapid Ascent (Gunship Battle 25) can replace your second ring for more throughput Althor s Abacus** (Gunship Battle 25) could replace Purified Lunar Dust and/or Solace of the Defeated*** *Get only one of these you only need 4 pieces of T10. Look at the offset items below. **The usefulness of Althor s Abacus can be debatable, as some players (myself included) prefer using Shields early on encounters like PP, when there would be constant AoE damage. Thus, in that scenario, Althor s Abacus would most likely activate even before the pull, starting the ICD. ***Replacing one of the latter two trinkets is a trade-off between throughput and regen. If you get one of the possible replacements, replacing Purified Lunar Dust is generally better, because 52 MP5 29 SP. Viable Offset Items Leggings of Woven Death (Item Level 264 Crafted) Meteor Chaser s Raiment (Emblem of Frost Quartermaster) Lightweave Leggings (Item Level 264 Crafted) Ermine Coronation Robes (Emblem of Frost Quartermaster) Sanguine Silk Robes (Blood Prince Council 25) Sanctified Crimson Acolyte Cowl (T10 Shadow Set) Sanctified Crimson Acolyte Mantle (T10 Shadow Set) Sanctified Crimson Acolyte Raiments (T10 Shadow Set) Gloves of False Gestures (Emblem of Frost Quartermaster) Gloves of Ambivalence (Emblem of Frost Quartermaster) Special mention should be given to Illustration of the Dragon Soul. If you absolutely don t need the regen from Sliver of Pure Ice, then you could replace it with this for maximum throughput. You could always get Illustration from the Vote Shop. IMPORTANT! Know that the items that I have listed were just the best possible options; it is still your final decision on how to gear your Priest (you might take some items in favor of others due to drop issues or different priorities, for example), because I don t know what exactly would your Priest need as you re the one who s at the helm. Interface I highly suggest you replace the WoW raid frames with custom-made ones (Healbot, Grid, Pitbull, VuhDo or Xperl does it), and get a click-to-heal addon (Healbot, Clique or VuhDo) to shield the most out of everybody. Every split second counts; even more so if you re always at/near the GCD cap thanks to BT+Enlightenment. Delays can be costly, even more so to a Discipline Priest considering our preventive and very proactive play style. Also, you could also download Skada Heals+Absorbs, so that you could show off your Absorbs+Healing to those Discipline Priest bashers in PUGs D How-To-Do-Encounters as a Discipline Priest Since multi-proccing Rapture is broken in Molten, players here need to modify their approaches in shielding. Of course, giving the tank with a Shield every now and then is always applicable and recommended. Know that this is just a beginner s guide, and you can modify it based on your and your raid s needs. Spoiler Miscellaneous Haste Soft Caps 5%, 3%, Enlightenment, and BT - 154 Haste Rating 5%, Enlightenment, and BT - 257 Haste Rating 3%, Enlightenment, and BT - 325 Haste Rating Only Enlightenment and BT - 434 Haste Rating These soft caps values are useful in assessing how much Haste you need when you are the raid shielder. If you re tank healing, feel free to increase your Haste values, because you won t always have Borrowed Time active by then. Absorption of Power Word Shield (this is how it should be) Total Absorb = (base absorb+(0.8068+BT)*SP)*(1+ImpS)*(1+FP+TD)*(1+ICC Aura) Total Absorb = (2230+(0.8068+0.4)*SP)*(1.15)*(1.09)*(1.3) Right now, there are very minor differences between the calculated amount and the actual amount. Nothing gamebreaking, but just good for people to know. Further Reading Elitist Jerks Discipline and Holy Guide Elitist Jerks Article About the Value of Haste Spiritual Guidance Discipline 101 Revisiting Power Infusion Credits goes to their respective owners. Gonna update this section if I find more ) Credits Credits go to the Discipline supporters in this thread, which inspired me in making this, as well as Elitist Jerks for the awesome guide there*. Also the countless other pages I ve read elsewhere in the internet, which are too many to remember. And thankfully I manage to unearth what little knowledge I had in guide-writing, through my ancient guide at PD** D I m even more thankful to those who re contributing here and in the Priest forums in general. Also thanks a LOT to my guildmates in Mutual Hatred, as without them, I can t possibly say that the guide is complete. *Special credits also go to Noella for linking it in his Holy Priest guide ) **Brings back memories, and I still managed to make a good feedback rating even with only colors, walls of text and stuff... especially for a screenshot-reliant hero... Endnote So, here concludes my Discipline Priest guide. Hopefully this could help you in your Shielding voyages in ICC and beyond. Good luck, have fun, and get ready to convert people to the awesomeness of Discipline Priests (and be ready to get flamed in the process)! Thanks for reading! Feel free to ask questions, or engage in intelligent discussions here. I will answer to the best of my ability, and hopefully make this guide better with the help of others )
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Card List Priest Avatar Eluviel Quest Oathbound; Collecting Donations() Errand For Wolten() Forging Stormhealer Armor() Gale Weaver Test Of Faith() Honeycombs For Healing() Severed Paw Of Opolla() Summoning Of The Dead() Symbol Of Cazic Thule() Forsworn; Ability Oathbound; Agility(3) Blessing Of Piety(4) Breath Of Spirits(3) Cannibalize(0) Celestial Strike(2) Complacency(4) Conviction(5) Courage(1) Daring(2) Divine Aura(2) Enduring Breath(1) Ethereal Remedy(6) Extinguish Fatigue(1) Fortune(4) Hallowed Aura(3) Healing Ritual(2) Healing Touch(2) Holy Armor(1) Primeval Awakening(3) Reanimate(5) Restoration(2) Resurrection(4) Slow Healing(2) Tranquility(3) Wave Of Fear(4) Word Of Healing(4) Word Of Vigor(5) Forsworn; Tactic Oathbound; Bravery () Condemn () Divine Intervention () Hammer Of Wrath () Heroic Bond () Holy Might () Intercession () Poison Storm () Smite () Forsworn; Item Oathbound; Bark Shield () Blight, Hammer Of The Scourge () Bracers Of Forbidden Rites () Ebon Eye Robe () Grand Shield Of Faith () Hammer Of Divine Truth () Headband Of Vigor () Hierophant s Crook () Imbued Chain Coif () Mark Of Fortune () Rod Of Faith () Screaming Mace () Bloodlust Maul () Forsworn; Unit Priest専用Unitは現在ありません(Generic UnitはCard List Genericへどうぞ)。
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聖なる印
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回復力と強力な支援を使いこなし、生存力はKnightをも凌ぐほどの支援職。 邪悪な敵には正義の鉄槌を下せ! 成長率 HP MP 攻撃力 防御力 素早さ A A E S B 使用可能な武装 ※いずれもメインウェポンとして扱える性能 杖 普通の支援スキルよりも扱いやすいスキルを扱う、Priestのメインスタイル。MP消費も少なく、持久力が良い。 封印書 召喚術を扱い、強力な魔法で相手を粉砕する戦い方をするPriestのアナザースタイル。MP消費が非常に激しく、息切れしやすい。
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High-Card WS 毎週金曜日に、都内で開催されている殺陣のワークショップ 時間:20:00-22:30 費用:2,000円 詳細、申し込みなどについては、High-Card 公式Twitterまで 今日 - 統計 -
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Priest s Hood 日本語訳:プリースト フード 性能 108 防御力 +30 知性 +138% ヘルス回復 +85 エナジー +139% エナジー回復 習得スキル リグロース(AE) 装備要求Level 31 装備要求敏捷性 131 装備要求知性 303 解説
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Mee Deggi the Punisher 種族 Yagudo レベル 36 POP場所 H-8 POP条件 周囲のYagudoとの抽選 戦利品 インパクトナックル 落武者の篭手 備考 特に無し Moo Ouzi the Swiftblade 種族 Yagudo レベル 30 POP場所 I-9 POP条件 周囲のYagudoとの抽選 戦利品 デモニックソード バーバリアンソード 備考 特に無し Quu Domi the Gallant 画像無し 種族 Yagudo レベル 36 POP場所 H-8 POP条件 周囲のYagudoとの抽選 戦利品 ストライダーソード 猿飛の脚絆 備考 特に無し Yaa Haqa the Profane 画像無し 種族 Yagudo レベル 43 POP場所 I-10 POP条件 部屋にいる2体のYagudoとの抽選 戦利品 アースダブレット フロストローブ 備考 特に無し Saa Doyi the Fervid 画像無し 種族 Yagudo レベル ?? POP場所 H-8 POP条件 不明 戦利品 特級玉鋼 備考 特に無し Lii Jixa the Somnolist 種族 Yagudo レベル ?? POP場所 I-8 POP条件 時間POP 戦利品 ケレーススピカ 備考 特に無し Yagudo Avatar 画像無し 種族 Yagudo レベル 75 POP場所 H-5 POP条件 21~24時間POP 戦利品 ウォーラススタッフ オークスタッフ 契約書「風の精霊」 獣人白金貨 備考 現人神ヅェー・シシュの化身 Yagudo High Priest 画像無し 種族 Yagudo レベル 74 POP場所 H-5~H-6 POP条件 20分POP 戦利品 ケアルV シェルラIV リジェネIII レイズII リレイズIII 備考 獣人貨をぬすめる Yagudo Templar 画像無し 種族 Yagudo レベル 74 POP場所 H-5 POP条件 20分POP 戦利品 無し 備考 獣人貨をぬすめる Tzee Xicu the Manifest 画像無し 種族 Yagudo レベル 85 POP場所 H-5 POP条件 Yagudo Avatarとの抽選 戦利品 デイライトダガー アストラルシグナ 各種素材 称号 デイティーデバンガー 備考 Yagudo族の神 現人神
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Raid Setup Buffs, Consumables and Totems High King Maulgar and his 4 AddsHigh King Maulgar(Warrior) Krosh Firehand (mage) Olm the Summoner (warlock) Blindeye the Seer (priest) Kiggler the Crazed (shaman) Kill Order TanksKrosh (mage) High King Maulgar (warrior) Crazed (Shaman) Seer (priest) Summoner (warlock) Strategy Healing Setup Raid Setup 普通の25man構成が通用する。 3War/8-9healerがいいだろう。 MaulgarのTankがいるGrpにはWlkのImpが必要である。これはとても大きな差となる。 WlkはImpのみを使うべきで、それぞれ異なるTank Grpにいれるべきである。 Maulgar/Kiggler/KroshのTank Grpに入れる事を推奨する。 Shadow PriestをMaulgarのTank Grpに入れる事も大きな助けとなる。 Buffs, Consumables and Totems 全TanksにはBoSlavationを入れるべきではなく(Addをカバーする為に)、それ以外には入れるべきである。 BoWisdomとMana Regeneration TotemはHealerに必須である。 Mana Regenerationを重ねる事はとても重要な事である。なぜならこの戦闘はとてもHealに依存する戦いだからだ。 Mana Regeneration系アイテムもまた、大きな助けになる。 Shadow ProtectionをRaidにかけることで、SummonerのDoTを軽減する事ができる。 ShamanはWrath of Air/Mana Spring Totemを使って、TotemをRanged DPSの上昇に使うべきである。 Grace of Air TotemはMaulgarのTankに使うと良い。5-7%のDodge上昇は大きい。 High King Maulgar and his 4 Adds High King Maulgar(Warrior) Melee Plateを着たMeleeに5-6k、Crushingで8-11kのダメージを与える。 Arcing Smash Arcing Smashは強力なCleaveで、Maulgarの正面にいるプレイヤーに、Plate Classで8-12kのダメージを与える。 Whirlwind 周囲にいるプレイヤーに、Plate Classで7kのダメージを与える。 終盤までMaulgarをRaidから離し、TankとHealerだけで彼をTankするべきである(詳細は以下の画像)。 MeleeDPSがMelee中にWWを喰らうとあっという間に死んでしまう。 最も安全なタイミングは彼がWWを使用し終わった直後だが、それでも危険である事に変わりない(Cleave)。 Range Attackのみを行う事が最も良いだろう。 幾つかのAddonはWWの警告を行ってくれる。Meleeはそれをみて下がる事が可能だ。 Enrage Helathが50%まで減少すると、MaulgarはEnrageを行い、二つの能力を得る。 Fear(Enraged Only) AoE Fear。TankはFearWardやTremor Totemを「置く」事でこれを防ぐ必要がある。 このFearの射程は広くなく、RangedDPSやHealerはこれを受けずに戦える。 Fearは大体40-50秒毎に使用される。 Charge(Enraged Only) MaulgarはFearを受けていない対象にChargeする。 Charge後、Main Tankは彼を元の場所に引き戻す必要がある。 OfftankがMainTankが戻ってくるまでの短い間、彼を引き戻す助けを行う事も選べる。 Krosh Firehand (mage) BlastWave 6-7kのFire Damageを10-15秒毎に。PBAoEで、Kroshから約20yが対象となる。 Greater Fireball 8-9k Fire Damageをコンスタントに。4sec Cast。 通常のFire Resistanceを無視する。 Fire Ward Shield Self Buff。Fire Damageを軽減する。 MageはSpellStealを使い、KroshのFireballに耐えることができる。 Olm the Summoner (warlock) Summons a Felhunter 1~2分毎にFelhunterを呼び出す。 BanishかEnslaveをしないとRaidに被害を与える。 Deathcoil SummonerのTankにFearを行い2000のダメージを与え、更にOlmを4000回復する。 Dark Decay 500dmg/tickのDoT。 彼のFelStalkerのSelf Cast Spellでしか解除できない。 彼はRaidメンバーにランダムでこれを使用する。 このダメージはShadow Protectionで軽減する事ができる。 Blindeye the Seer (priest) Curse of Tongues/Mind Numbing/Wound Poisonが効果有り。 Shieldを張っていない時はStunも可能。 Heal 対象にHeal。インタラプト可能。 Prayer of Healing 4sec CastのAoE Heal。自身を含む30y以内の敵全員のHealthを40%回復(約100000)。 Shield 彼がShieldを張った時、彼はPrayer of Healingの詠唱を開始する。 Shieldを張っている間彼は詠唱妨害を一切受け付けなくなる。 DPSによってすぐさまこれを破壊し、即座にHealの詠唱を妨害する必要がある。 Kiggler the Crazed (shaman) Sheeps 頻繁に使用する。 Lightning Bolt 20y以内の一番高いThreat保持者に連続詠唱。800-1500のNature Damage。 AoE Knockback 10y Rangeにいるプレイヤーを吹き飛ばし、2500dmgを与える。 Kill Order Pri→Lock→Mage→Shm→Maulgar Tanks Krosh (mage) MageがTankする事が必要となる。 KroshがFire Ward Shieldを張ったらMageは彼のFireballがくるまでにSpellStealする。 Mageは10000以上のHealthを保持しているべきであり、Fire Protection Potionsは大きな助けとなる。 KroshのFireballはFire Resistanceを無視するので、Gear/Potionでブーストしてはいけない。 High King Maulgar (warrior) 15000以上のHealthを持つTankが必要。 FlaskやStoneShield Potionは大きな助けとなる。 Grace of Air TotemでDodgeを増やしたり、Amp MagicでHealを増やす事も大きい助けとなる。 Crazed (Shaman) Druid TankでPolyを無効化して戦うか、2Hunterを用意してKnockbackと通常攻撃を回避して戦うかを選ぶ事になる。 距離を置いて戦う方がKeepしやすいだろう。 Hunter1人が羊にされた場合、もう1人がKeepする事になる。 もしHunterをTankにするなら、Aspect of NatureやNature Protec Potを用意するべきである。 彼のRanged攻撃は全てNature Basedだからである。 Seer (priest) 1WarriorでTank可能。TankにはAmp Magicを使う。 Summoner (warlock) 2tankを用意して戦うべきである。 Warrior1人と、彼の召喚したFelHoundsをEnslaveしてTankにあたらせる。 Fel HoundsはSpell Lockを持っており、それを彼に使う事もできる。 HoundsはSummonerに大きなダメージを与える事ができる。 HealerはEnslaved Fel Houndを生かし続ける事。 Strategy Mageは戦闘開始直後にFirehandのPullを試みる。 Aggro後即座にKroshのMelee Rangeに入り、即戻る。 これによりKroshはBlastwaveのCastを開始し、彼はその場に残り続ける。 彼をPriest Ogreから引き離し、他のMemberからBlastWaveの射程である20y以上離す為に、部屋の中央に置き続ける事が最良である。 HunterはMisdirectをMTに使用してMaulgarを右側にPullする。 Raidの集団から20-30yard引き離し、彼をそこから動かしてはならない。 Seerは部屋の左側でTankする。 SeerはMisdirectでWarriorがPullし、そこにとどまらせる。 Rogueは詠唱を妨害し、彼を速やかに倒す事を試みる。 SummonerはPull後直ちにFel HoundのSummonを行う。 WlkはそれをEnslaveし、SummonerのOffTankにあたらせる。 Summonerも部屋の左側でTankし、Priestとは30y以上離した方が良い。 Kigglerは部屋の左側の遠くに置いて2HunterでTankする。 Nature Resistanceは助けになるが、必須では無い。 MaulgarはEnrage状態になってもWhirlwindを行い続ける。 不幸な事に、たまにCharge後にWWを行う事がある。 恐らく数人がそれによって倒れてしまうが、そのままDPSを続ける事で彼を倒す事は十分可能である。 Healing Setup High King Maulgar 3 Healers Firehand 2 Healers Summoner 2 Healers Seer 1 Healer Crazed 1 Healer 最初に全DPSはPriestに集中する。 彼がShieldを張り、AoE Healを開始したらDPSはShieldを破壊して詠唱を止める。 速やかにPriestを倒したら、Healerが1人自由になる。 このHealerはMaulgarかSummonerへのHeal Helpに入る事ができる。 どちらに行くかは、SummonerのHealerがHelpを必要としているかによる。 他のAddを倒していく事で、段々楽になっていくだろう。 Pullがこの戦闘で最も難しいパートである。
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パートナー一覧>High Priestess of Prophecy テキスト A magician who uses a "Spellbook" packed with magical secrets. A Deck comprised of Spell Cards with the "Spellbook" archetype,and the Spellcaster-Types who can wield them. Along with the innate effect of "High Priestess of Prophecy",this deck also incorporates a variety of other Summoning methods. Make good use of Spellbook cards to bring down your opponent! 和訳 魔法の英知が詰まった「魔導書」を使用する魔法使い。 デッキは「魔導書」と名のついた魔法カードとそれらを用いる魔法使い族で構成された【魔導】デッキ。 このデッキには《魔導法士 ジュノン》の自身の効果に加えて、他にも様々な召喚方法が組み込まれています。 相手を打ち倒すために魔導書を利用しよう! 概要 デッキ名:Spellbook of Duels 入手条件:ガチャ 初期RP:4 レア度:RARE 解説 ファンデッキ寄りの【魔導】禁止の《魔導書の神判》と《魔導弓士 ラムール》以外のカテゴリ内カードが全て投入されている。 そのため優秀な下級が一枚であったり、事故要因になりがちな上級も多い。 マッチではサイドの下級モンスターといくつか入れ替えることをお勧めする。 バテル→グリモ→セフェル等で墓地に魔導書を溜めつつ、自己特殊召喚・単体除去の《魔導法士 ジュノン》を主力にしていこう。手札に無い場合でも見習い→ラパンデ→システィorテンペルでデッキからサーチor特殊召喚できる。 魔導書サルベージ・全体除去の《魔導天士 トールモンド》は状況次第で優先、それ以外の上級は使い辛さが目立つためあまり出番は無いだろう。 デッキ内容 モンスター(18枚) 枚数 カード名 種類 星 属性 種族 攻撃力 守備力 備考 1 魔導天士 トールモンド 効果 9 光 魔法使い 2900 2400 条件さえ満たせれば強力 1 魔導獣士 ルード 効果 8 闇 魔法使い 2700 1700 条件の割にやれる事が…… 2 魔導法士 ジュノン 効果 7 光 魔法使い 2500 2100 安定したエース 1 魔導鬼士 ディアール 効果 6 闇 魔法使い 2500 1200 このデッキだと墓地コストの取り合いになってしまう 1 魔導冥士 ラモール 効果 6 闇 魔法使い 2000 1600 上記と同じような理由により活躍しにくい 1 魔導皇士 アンプール 効果 5 闇 魔法使い 2300 2000 1 魔導剣士 シャリオ 効果 4 風 魔法使い 1800 1300 1 魔導戦士 フォルス 効果 4 炎 魔法使い 1500 1400 1 魔導教士 システィ 効果 3 地 魔法使い 1600 800 1 魔導化士 マット 効果 3 地 魔法使い 1600 900 1 魔導召喚士 テンペル 効果 3 地 魔法使い 1000 1000 1 魔導老士 エアミット 効果 3 地 魔法使い 1200 700 2 魔導書士 バテル 効果 2 水 魔法使い 500 400 2 見習い魔術師 効果 2 闇 魔法使い 400 800 主にバテルを呼ぶ 1 魔導術士 ラパンデ 効果 1 水 魔法使い 300 200 魔法(20枚) 枚数 カード名 種類 備考 1 アルマの魔導書 通常 除外されている「魔導書」を手札に加える 1 拡散する波動 通常 レベル7以上に全体攻撃能力を与える ヒュグロとの併用で複数サーチも 2 グリモの魔導書 通常 「魔導書」と名のついたカードをサーチ 1 ゲーテの魔導書 速攻 墓地の魔導書を除外した枚数に応じて3種類の効果から一つを使用 2 セフェルの魔導書 通常 墓地の「魔導書」と名のついた通常魔法と同じ効果を得る 1 ディメンション・マジック 速攻 2 トーラの魔導書 速攻 魔法使い族に魔法か罠への耐性を付与する 1 ネクロの魔導書 装備 魔導専用《早すぎた埋葬》 2 ヒュグロの魔導書 通常 魔法使い族の打点を1000アップ、対象モンスターがモンスターを戦闘破壊した場合「魔導書」サーチ 1 魔導書院ラメイソン フィールド スタンバイフェイズ時墓地の魔導書をデッキボトムに戻し1ドロー 1 魔導書庫ソレイン 通常 デッキから2枚めくりその中の魔導書を手札に加える 1 魔導書整理 速攻 《魔導書庫ソレイン》の成功率を若干上げることができる 1 魔導書の奇跡 通常 除外されている「魔導書」をエクシーズ素材にして墓地の魔法使い族エクシーズを蘇生 1 魔導書廊エトワール 永続 打点強化に 2 名推理 通常 魔導書を墓地に落としつつラモール等を呼ぶのが理想 罠(2枚) 1 隠された魔導書 通常 墓地の魔法カード2枚をデッキに戻す 1 マジカル・エクスプロージョン 通常 墓地の魔法カード×200ポイントのバーン エクストラデッキ(3枚) 枚数 カード名 種類 星 属性 種族 攻撃力 守備力 備考 1 No.11 ビッグ・アイ エクシーズ 7 闇 魔法使い 2600 2000 日本では制限になるほどの強力さ 1 魔導法皇 ハイロン エクシーズ 7 闇 魔法使い 2800 2600 効果自体は悪くないのだがいかんせんライバルが強すぎた 1 魔導皇聖 トリス エクシーズ 5 光 魔法使い 2000 1700 魔導書の数が少ないので成功しにくい サイドデッキ(12枚) 枚数 カード名 種類 星 属性 種族 攻撃力 守備力 備考 1 魔導戦士 ブレイカー 効果 4 闇 魔法使い 1600 1000 1 霊滅術師 カイクウ 効果 4 闇 魔法使い 1800 700 1 お注射天使リリー 効果 3 地 魔法使い 400 1500 1 昇霊術師 ジョウゲン 効果 3 光 魔法使い 200 1300 1 執念深き老魔術師 効果 2 闇 魔法使い 450 600 1 ナイトエンド・ソーサラー チューナー 2 闇 魔法使い 1300 400 1 エフェクト・ヴェーラー チューナー 1 光 魔法使い 0 0 1 魔導書庫クレッセン 通常 1 ミラクルシンクロフュージョン 通常 1 覇魔導士アーカナイト・マジシャン 融合 10 光 魔法使い 1400 2800 1 アーカナイト・マジシャン シンクロ 7 光 魔法使い 400 1800 1 マジックテンペスター シンクロ 6 闇 魔法使い 2200 1400